

Who’s in the right and who’s in the wrong to your character will depend on your concept of justice for individuals and how you weigh that against the bigger picture. “The way the conflicts and intrigue are unraveled allows for justifiably different reactions.

Most notably, synth leader DiMA’s calm but intense performance as he raises some big questions about synths who don’t know they’re synths.

Each of the three factions competing for survival and control of the island – the Far Harbor townspeople, the Children of Atom cultists, and the synth refugees – is well developed, with internal conflicts as well as external, and each has interesting characters that are strongly voice acted. Much in the same way that Fallout 4’s main quest begins as a simple search for a missing child before blooming into a region-shaping battle, Far Harbor lures you to its island in the course of a missing persons’ investigation taken on by the Valentine Detective Agency (which means you must have gotten far enough to meet Nick Valentine, around level 20) and then introduces you to the far more intriguing and mysterious real reason you’re here. It’s packed with interesting characters who present tough, morally gray decisions, and their outcome had me feeling like I’d left a real mark on this self-contained region. Far Harbor may be perpetually gloomy, but it’s big: this expansion presents a whole island’s worth of some of the strongest quest content we’ve seen in Fallout 4 yet.
